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With your train poised at the Hump Tower, it's now time to start the 'Push'.įirst. Once the above has be accomplished, close the 'Hump Controller Window' by selecting LCtr-F6 again. Turn on the Hump Controller by selecting the 'Hump Controller Active Slide' from white to green. You want the 'Auto Pin-Puller to be active (Green)
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You want to 'Reset Hump Yard' by selecting that buttonįifth. Ensure that the 'Inbound Train Configuration' is highlighted in blue in the Hump Configuration window.įourth. Check the Track ID and Track Tags window as having been properly populated You want to 'Pull Configuration From Host' as provided by the Highball Server. There are 6 items that you need to pay attention too, to be successful in starting the Hump Controller.įirst. DO NOT select 'Load From Disk', 'Save To Disk', or 'Push Configuration To Host'. Matter of Note: The above information does not reflect the 'Hump Configuration File' of the Depot+ or of HighBall. Once the 'Hump Control Window' is displayed via LCtr-F6, you will need to perform several steps to initiate and start of the Hump Controller. cars moving down wrong tracks and the train continuing into the 'bowl' down the last assigned track. If you do move away while a train is being pushed over the hill, you run the risk (it's high) of the controller failing and then turning itself off. Focus is defined as not moving away from the Hump Tower to perform another task. Once you establish a link to the controller and you 'Activate it' (turn it on), you do not want to lose focus on the operation. If you are outside the circle of influence to the Hump Tower, you will not be able to access the controller. You access this control window via LCtr-F6. The purpose for being this close to the 'Hump Tower' is to allow you access to the 'Hump Controller'. Barstow has 15 tracks in the Bowl and West Colton has 19 tracks.
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This is the location where the cars separate from the train and proceed down the back side of the hill into the 'Bowl'. You must be within a geographical distance (distance is unknown, but I suspect it's not much more than a 100 yards) of the Hump Tower. This holds true for either Barstow or West Colton's Hump.ġ. We will start with an orientation to address 'How to Start the Hump'. I will attempt to address the differences between the two. Both Yards operate pretty much in the same manner with a few minor distinctions based on the topography of the yards themselves. There are two 'Hump Yards' in the SoCal simulation. I will speak to the SoCal Run 8 simulation as provided with basic purchase. Allow me to present a closer look at the the operation of the 'Hump'.